Hi! Thanks for visiting my profile page! *u*/|
No, I'm actually not sorry.
Yes, I have this thing.
No, I don't bite!
No, I don't RP. Don't make comments like that here please!
No, I don't have neither a 3DS nor a DS; don't ask me for a friend code.
Sí, obvio que hablo español bolas tristes.
like, the technical details or something? I'm struggling to discover how it does the lines so smoothly but I've got no clue on how it does the calculations to plot the curves on screen and shit.
I mean right now the stabilizer is just a simple A+(B-A)/S easing thing (Where A is the last cursor position, B is the current position and S is a value that determines the softness of the easing, it works sorta like the S-2 stabilizers from SAI and I codenamed it "Lazy stabilizer" because that's basically how it works xD)
but I want to make a proper stabilizer that works with some sort of interpolation between the points, or that it calculates smoother transitions based on the last few points recorded and stuff... perhaps I could calculate the acceleration needed to move the tip of the pen from the "last checked point" to the next one and then plot the resulting lines using an inline loop or some shit like that... anyways Idk If anyone here even gets what I'm saying right here but eh, maybe there's some mathematician or programmer geek out there that can throw in a tip or two.
after I'm done with this, I might jump to a different feature, like layers, or take a break from extra features and try to optimize the code a bit (I remember it being REALLY laggy on my netbook)
I'm working on Multimedia Fusion 2 by the way, but I can adapt any solution to my needs *u*